![]() I am a designer, 3D Character and asset artist from Argentina working freelance for different industries, I love to work on realistic characters and I try to push my limits in each piece. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.Īfter viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is the second of a series of tutorials where we will create a full 3D character ready for production. ![]() This course has been designed for beginner and intermediate students with a passion for realism and human faces. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks. We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari. Title: CGCircuit – Realistic Face with Zbrush and Mari Duration 8h 52m Project Files Included MP4
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